Continued from "Ambur: the County of Stargaze"
This kingdom at the northwestern tip of the Wizards’ Empire stands amongst the largest in mainland Alphatia and bears a most tumultuous history. Despite its harsh climate and inhospitable land, Frisland became a battleground for races, cultures, and faiths. A legacy of horror and of ancient evils still imbues the region, which to this day survives Alphatia’s efforts to scour the province of its troublesome heritage.
Frisland’s Origins: In its very distant past, Frisland became a refuge for three races, all of them fleeing greater scourges. The Yanifey came first, a copper-skinned race of ancient Neathar stock more prevalent in the island-continent’s east and south. Reeling from the advance of Alphatian forces after their recent landfall on Mystara, the original Yan folk mixed with fey people before retreating into the cold northwestern reaches, on the oriental side of the Kerothar Mountains. The Ogam, slaves of an evil race now extinct, escaped from the Isle of Dawn and reached the shores of Frisland, before finding solace in hidden valleys, deep amid the Kerothar Mountains. At about the same time, Antalians from Brun fled before King Loark’s onslaught, abandoning their ancestral lands to the goblin hordes. These Antalians, a people of fair complexion, sailed from the west, settling the island of Qeodhar first and Frisland’s western shores thereafter.
This kingdom at the northwestern tip of the Wizards’ Empire stands amongst the largest in mainland Alphatia and bears a most tumultuous history. Despite its harsh climate and inhospitable land, Frisland became a battleground for races, cultures, and faiths. A legacy of horror and of ancient evils still imbues the region, which to this day survives Alphatia’s efforts to scour the province of its troublesome heritage.
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| Kingdom of Greater Frisland (AC 1000) -- Map Scale: 8 Miles per Hex |







